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E3 2018: Bethesda Conference Live Recap

Welcome to Talkies Network’s Live Recap of Bethesda’s E3 2018 Conference! Here, you will find live updates from the conference as well as the newest trailers from all the latest games and updates from Bethesda. Refresh the page constantly to get the latest updates!

Starting off with a live-action demo of a new game where you play a video game developer at a studio based in Bethesda, Maryland. Or it’s a tribute video to the employees of the company.

Pete Hines takes the stage and promises surprises. The theme this year is “create.” Giving us a little recap of the year: a lot of great games, all things told.

Surprise! It’s Andrew W.K! Not just a song but the man himself. Playing Party Hard of course. Fun fact: for a little while, Andrew W.K. did a series of strange, freeform solo piano “concerts” that also served as motivational speeches of a kind. I went to one.

We now have the directors of Avalanche and Id, who are of vastly different heights. There seems to be some confusion about who should speak, and when.

The first gameplay trailer for Rage 2 debuts. An angry-sounding narrator gives a very different tone from the pink-themed reveal trailer.

Lots of fancy gadgets in this trailer, as well as what looks like a “Rage” mode where the screen turns sort of pink. Gunplay looks solid, as you’d expect. The trailer has longer sequences but is still cut together, so a bit hard to get a sense of the open world flow. There looks to be some sort of RPG mechanic where the player can collect new abilities from “nanotrites,” turning them superhuman.

It’s time for The Elder Scrolls: Legends, Bethesda’s card game and entrant into the genre dominated by Hearthstone. Announcing new, overhauled visuals as well as versions for Switch, PS4 and Xbox One. Cross-progression from PC and mobile, which I think should be standard for multiplatform like this.

Switching gears to The Elder Scrolls Online. We’re getting a werewolf-themed dungeon update and an Argonian-themed update after thats taking us to Blackmarsh. This video they’re playing has characteristically superb music, with just a dash of Dynasty Warriors-style guitar.

A hellish sight appears on screen. Surprise! It’s Doom Eternal. Because you really can’t use Doom 2 again. Twice as many demons, plus the Doomslayer feels even more powerful, they say. Full reveal at Quakecon in August.

Moving on to Quake Champions, looks like. Cooking along here. The aim seems to move hard in on esports, which Quake has a strong historical claim to. The free to play version of Quake Champions will be available to everyone starting tonight. Trailer is slick, very old-style with what look  like some pretty varied characters.

And it’s time for Prey. Prey was great. They’re debuting three new modes tonight, and they’re working on what sounds like a roguelike DLC called mooncrash. It’s based around a simulation concept and meant to be replayable.

We’re also getting an asymetric multiplayer mode called Titan Hunt, where human players play against mimics, who can desiguise themselves as everyday objects.

Wolfenstein time ladies and gentleman. New Colossus coming to Switch on June 29. The next story is set in 1980s paris: Wolfenstein Youngblood stars BJ’s twin daughters.

Bethesda announces VR modes for Prey and a ground-up Wolfenstein VR game called Cyberpilot.

And now, the main event, Todd Howard with Fallout 76! First, he’s giving us a strangely detailed history of E3.

Your eyes do not deceive you, Keegan Michael-Key is on screen starring in a sketch about Skyrim on Amazon Alexa. This is great.

Fallout 76 is here. A new trailer now, showing us the morning after the reclamation day party in Vault 76. This world is not nearly so post-apocalyptic-ish as the Fallout we’ve seen before (unsurprising since this is a prequel). This is deeply pretty so far. Looks like Fallout, just with some new creatures. Nothing so far that looks like a vastly different game.

Tood Howard confirms it’s multiplayer. You can still play it solo, he promises us. He calls the survival softcore survival where death doesn’t mean the end of your character. The world won’t be crowded, he says — dozens, not thousands of other characters. But you can always bring your progression elsewhere to play with your friends.

Gameplay: V.A.T.S. in multiplayer, of course, and so gunplay looks a lot more natural. There are emotes and 50s pop, with some very cool new enemies.

Next spotlight is on the building system, an expanded version of settlements in Fallout 5. Buildings can be picked up and moved, as well as destroyed by big monsters.

Howard says that part of the game’s dynamic systems, he says, are nuclear weapons silos placed throughout the map. You can launch nuclear missiles anywhere on the map! It will create craters full of deathclaws and rare resources. Howard then announces the beta, which stands for Break it Early Test Application in the Fallout world. Howard announces the release date: November 14, 2018.

Announcing Fallout Shelter out on Switch, Xbox One and PlayStation 4 tonight.

By the way, there’s an Elder Scrolls mobile game. It’s a first-person RPG. Awesome right? Touch-based combat looks cool, actually a bit better than Skyrim. Procedural elements. You can play it in portrait mode, one handed. Todd Howard feels this is important. He’s correct. 

The mobile game has three modes: a rouge-like mode, a PvP mode and a story-driven single-player, town-building mode. Cross-progression and Cross-play throughout every platform possible, Howard says, from phones on up to high-end VR.

And for the big closer? Here comes Starfield. It’s the Elder Scrolls 6! We simply get confirmation that exists and that its coming. Nothing else. Exciting nonetheless. 

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